AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in Belgium Q3 2021
Discover the performance of the top city-building games on iOS in Belgium during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the city-building game genre on iOS in Belgium saw varied performance across the top five applications. Below, we delve into the trends in downloads, revenue, and active users for these games, based on data from Sensor Tower.
The Simpsons™: Tapped Out experienced fluctuating weekly revenue, peaking at approximately $4.1K in early August. Weekly downloads were relatively stable, with a slight dip in early September, ranging from 97 to 420 downloads. Active users saw a decline from 7.7K in late June to around 6.3K in early September, before recovering to 7.4K by the end of the quarter.
SimCity BuildIt recorded a notable weekly revenue peak of $1.5K at the beginning of the quarter, followed by a gradual decrease, ending the quarter at $726. Weekly downloads fluctuated between 354 and 684, showing a peak in early September. Active users remained fairly stable, with minor fluctuations around the 7K mark, peaking at 7.5K in early September.
Global City: Building Games showed a significant spike in weekly revenue at the end of August, reaching $1.1K. Downloads followed a similar trend, peaking at 1.2K in the same period. Active users saw a substantial increase to 1.2K at the end of August, before dropping back to 266 by the end of September.
The Tribez: Build a Village had a steady weekly revenue, peaking at $454 in mid-July. Downloads were minimal throughout the quarter, with only occasional upticks. Active users remained low but stable, fluctuating between 98 and 267.
Legend City, despite minimal downloads, maintained a consistent revenue stream, peaking at $554 in mid-July. However, there was no significant data on active users for this period.
For more detailed insights and analysis, visit Sensor Tower.